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3
Gaming
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What HQDP has been up to : AAA tech demo showcase
(
www.youtube.com
)
1 comment
by
JasonCarswell
3
Gaming
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Is MYST Still Good... 30 Years Later?
(
www.youtube.com
)
comment
by
x0x7
3
Gaming
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Is my newest version of my snake game any good?
(
games.gvid.tv
)
2 comments
by
x0x7
3
Gaming
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2
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5 Relaxing DOOM Mods & Wads
(
www.youtube.com
)
comment
by
x0x7
3
Gaming
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Firearms Expert Reacts To Rust’s Guns
(
www.youtube.com
)
comment
by
FreedomWave
3
Gaming
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Cleared Hot - spiritual successor to the Genesis-era "Strike" games, now in early access
(
store.steampowered.com
)
1 comment
by
VantaFount
3
Gaming
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2
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I'm always annoyed that I never payed WOW back in the day, I was a huge fan of warcraft. But it appears new player design is balls done now.
(
www.youtube.com
)
comment
by
FreshYogurtFactoryStainsNotSemen
3
Gaming
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2
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Why Lachrymose Head Breaks Your Brain: Directed State Space Spectral Embedding and SCCs (9:15)
(
www.youtube.com
)
comment
by
x0x7
3
Gaming
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Something Feels Off About Halo Campaign Evolved (8:58)
(
www.youtube.com
)
comment
by
x0x7
3
Gaming
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2
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0
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Why Stephen’s Sausage Roll is Brutal: A State-Space Walkthrough of the Opening Levels
(
www.youtube.com
)
comment
by
FreedomWave
3
Gaming
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2
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0
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Zeepkist track review by Arder - Neon Speedways & Cyber Cities – ZSL Futuristic Round Review Part 1
(
www.youtube.com
)
comment
by
x0x7
3
Gaming
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Ashes of Creation shuts down shortly after Steam arrival and raising millions from MMORPG fans
(
www.escapistmagazine.com
)
3 comments
by
Drewski
3
Gaming
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2
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Scratch version of Getting Over It
(
gettingoverit.io
)
comment
by
x0x7
3
Gaming
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Temple Driver
(
pushergames.itch.io
)
comment
by
x0x7
3
Gaming
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Star Citizen -I Can't Believe They Streamed This
(
www.youtube.com
)
comment
by
Drewski
2
gaming
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1
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YouTube star, Danny O'Dwyer, known to his audiences as NoClip rescues old video game tapes from landfill
(
www.gmx.com
)
comment
by
carn0ld03
2
gaming
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1
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Xbox is ending support for unauthorized controllers
(
nichegamer.com
)
comment
by
carn0ld03
2
gaming
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1
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I recommend: 2023 | This Year in Videogames
(
www.youtube.com
)
comment
by
carn0ld03
2
gaming
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The Fallout Of Xbox's Cuts Is Brutal
(
www.youtube.com
)
comment
by
carn0ld03
2
gaming
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1
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0
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Larry Fink Comes for Geralt of Rivea
(
arkhavencomics.com
)
comment
by
carn0ld03
2
gaming
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1
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0
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Roads!
(
files.catbox.moe
)
5 comments
by
HighQualityDickPics
2
Gaming
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1
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Different Noises - perlin - caustic - marble - wood
(
files.catbox.moe
)
2 comments
by
HighQualityDickPics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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Bouncing ideas off of people: What do you all think about doing a game night?
(
self
)
9 comments
by
x0x7
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
Gaming
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1
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
Gaming
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1
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Rewrote the whole overworld generator code.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
(
www.youtube.com
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
)
Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
(
files.catbox.moe
)
3 comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
gaming
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1
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0
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A question for @High_Quality_Dick_Pics, what is the faction premise of your game?
(
self
)
4 comments
by
x0x7
1
Gaming
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0
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0
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Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
(
img.gvid.tv
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
gaming
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+
1
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0
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Kotaku Claims Call Of Duty Trans Bullets Is A Bug In Latest Crazy Left Wing Conspiracy
(
fandompulse.substack.com
)
comment
by
CLubbr3X
2
Gaming
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+
1
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0
)
Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Pooping has been reimplemented
(
files.catbox.moe
)
3 comments
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
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Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
)
My 3rd person aim is perfection!
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
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